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6.10. Gamers: The LooseUDP patch

The LooseUDP patch allows semi-NAT-friendly games that usually use UDP connections to both WORK behind a Linux IP Masquerade server.

What the LooseUDP patch does is allow ALL UDP packets to be NATed through the MASQ box without any checks or expiration. This liberal forwarding method is considered insecure by many and is disabled in modern 2.2.x kernels. The 2.4.x kernels with it's IPTABLES stateful UDP inspection only allows incoming UDP packets into the machine (and thus MASQ) if there was already an outbound UDP packet to that same host in it's stateful table. If the MASQ host hasn't sent a UDP packet to the remote host within ~30 seconds, the return UDP table entry is deleted. Because of this, IPTABLES removes most of the need for the LooseUDP patch as it does it in a more secure fashion.

Currently, LooseUDP is available as a patch for 2.0.36+ kernels and it is already built into 2.2.3+ kernels though it is now DISABLED by DEFAULT in 2.2.16+ (please see the example rc.firewal ruleset comments for details).

To get LooseUDP running on a 2.0.x kernel, follow the following steps:

To get LooseUDP running on a 2.2.x kernel, follow the following steps:

NOTE: The LooseUDP code is /not/ available (?required?) for the 2.4.x kernels

Once you are running the new LooseUDP enabled kernel, you should be good to go for most NAT-friendly games. Some URLs have been given for patches to make games like BattleZone and others NAT friendly. Please see Section 6.3.1 for more details.