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1. Introduction

This document describes how to install, configure and maintain dedicated servers for various popular multiplayer games, such as the Quake series, Half-Life/Counter-Strike and other first-person shooters. Linux makes a great operating system for game servers because of its stability and speed (not to mention it's Free).

1.1. Copyright and License

This document is (c) 2001-2002 Anders Jensen-Urstad. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is available at http://www.gnu.org/copyleft/fdl.html.

1.2. History

I wrote this document because I couldn't find any decent documents covering more than one game. Wading through piles of readmes, guides, howtos and webpages can be quite tedious.

Revision History
Revision 1.0 2002-12-16 Revised by: aju
Added KTeams Pro to QW. Updated most version numbers and links. Removed the actual GFDL from the document. Many minor changes.
Revision 0.99 2001-07-08 Revised by: aju
Changed license, minor fixes.
Revision 0.23 2001-03-03 Revised by: aju
Revised and changed Half-Life/Counter-Strike.
Revision 0.22 2001-01-28 Revised by: aju
Added Rocket Arena 3 and Alliance to Quake3.
Revision 0.22 2001-01-26 Revised by: aju
Added Security and permissions, revised QuakeWorld; added QuakeForge. Revised LMCTF. Added Lithium II, L-Fire DM and L-Fire CTF. Revised Q2Admin.
Revision 0.21 2001-01-15 Revised by: aju
Updated Half-Life/Counter-Strike. Added Rocket Arena to QuakeWorld.
Revision 0.20 2001-01-14 Revised by: aju
First draft.

1.3. New versions

The newest version of this document can be found at its homepage http://x.unix.se/howto/ (both HTML and its SGML source). Other versions may be found in different formats at the Linux Documentation Project.

1.4. Credits

I've gathered information from lots and lots of different READMEs, HOWTOs, web pages, and of course personal experience. The Unreal Tournament section was written by Knight Walker .

1.5. Feedback

If you have any questions, comments, suggestions, corrections or whatever, please mail them to .