This document describes how to install, configure and maintain dedicated servers for various popular multiplayer games, such as the Quake series, Half-Life/Counter-Strike and other first-person shooters. Linux makes a great operating system for game servers because of its stability and speed (not to mention it's Free).
This document is (c) 2001-2002 Anders Jensen-Urstad. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is available at http://www.gnu.org/copyleft/fdl.html.
I wrote this document because I couldn't find any decent documents covering more than one game. Wading through piles of readmes, guides, howtos and webpages can be quite tedious.
|Revision 1.0||2002-12-16||Revised by: aju|
|Added KTeams Pro to QW. Updated most version numbers and links. Removed the actual GFDL from the document. Many minor changes.|
|Revision 0.99||2001-07-08||Revised by: aju|
|Changed license, minor fixes.|
|Revision 0.23||2001-03-03||Revised by: aju|
|Revised and changed Half-Life/Counter-Strike.|
|Revision 0.22||2001-01-28||Revised by: aju|
|Added Rocket Arena 3 and Alliance to Quake3.|
|Revision 0.22||2001-01-26||Revised by: aju|
|Added Security and permissions, revised QuakeWorld; added QuakeForge. Revised LMCTF. Added Lithium II, L-Fire DM and L-Fire CTF. Revised Q2Admin.|
|Revision 0.21||2001-01-15||Revised by: aju|
|Updated Half-Life/Counter-Strike. Added Rocket Arena to QuakeWorld.|
|Revision 0.20||2001-01-14||Revised by: aju|
The newest version of this document can be found at its homepage http://x.unix.se/howto/ (both HTML and its SGML source). Other versions may be found in different formats at the Linux Documentation Project.
I've gathered information from lots and lots of different READMEs, HOWTOs, web pages, and of course personal experience. The Unreal Tournament section was written by Knight Walker <email@example.com>.
Christer <firstname.lastname@example.org> helped with some parts about QuakeWorld.
The Q2 Server FAQ.
Lots of Counter-Strike info from http://server.counter-strike.net.
#nucdawn@EFnet, unix.se, #unix.se@freenode
id Software for making the best multiplayer games.
Dave "Zoid" Kirsch for making Threewave CTF for all the Quake games and for the Linux ports!
Loki Entertainment Software for their work on Quake3 and for everything they contributed to the Linux and open-source community.
If you have any questions, comments, suggestions, corrections or whatever, please mail them to <email@example.com>.